<p>One tap is all you need to control the mechanical creations of Zip-Zap, the colorful puzzler currently available for free on the App Store.</p><p>One tap and the gears and springs that control the various machines in Zip-Zap come to life, compressing when you touch and expanding when you release. Those simple controls let you snake and flip clumsy robots through obstacle courses, climb up towers of pegs, catapult balls across gaps, among other physics-based puzzles.</p><p>To try those simple yet diverse challenges, you can download Zip-Zap on iPad and iPhone.</p>
<p>Twelve A Dozen's cute twelve-faced character may seem like an odd choice of follow-up to Surgeon Simulator for Bossa Studios.</p><p>It's a game that takes place inside the microworld of a calculator. Levels are decorated in digital green and silhouette; it's a severe aesthetic, marked with gothic fences, spikes, and broken lightbulbs.</p><p>This world didn't always look as decrepit as this. It turns out that the ruler of this world inhabited by numbered denizens is, by decree, the current highest prime number.</p><p>A super computer at the heart of the world works endlessly to find the next highest prime number. Seeing that it's getting close to finding it - and therefore dethroning her - the current ruler destroys the computer so she can continue with her reign.</p><p>Mechanical parts scatter across the land, destroying homes and lives in the process. This is where you enter, as Twelve, a plucky lass from Dozenopolis.</p><p>She starts out by rescuing people caught in the debris, including her family. In doing so, she discovers something that seemingly no-one has before her: she can change her face number.</p><p>She learns this after using the powers of the operations that the computer has scattered: addition, multiply, divide, and so on. Yes, this means that the puzzles involve doing simple maths. Twelve A Dozen is, partly, an educational game.</p><p>It's this element that Bossa Studios co-founder Imre Jele tells me is, not only intrinsic to the game, but was the spark that caused it to exist.</p><p>"We wanted to create a game that was more than just entertainment. Maths is good for that - maths is poetry and maths is puzzles," Jele told me.</p><p>"But a lot of people hate maths. So the question was how can I make maths loveable and approachable?"</p><p>Jele didn't want to fall into the trap that many other educational games have, though. He didn't want the game to be boring, nor did he want it to work as a game without the educational aspect - as just an "educational theme".</p><p>This was solved by taking inspiration from Edwin A. Abbott's novel Flatland: A Romance of Many Dimensions. It's a story about a world inhabited entirely by 2D shapes. Hence, Twelve A Dozen is a narrative inside a world of numbers and maths.</p><p>Bossa also teamed up with Amplify, which specialises in creating educational software for teachers to use with students. It was necessary as Bossa has no experience in educational games.</p><p>As Jele put it: "Amplify provided the educational bit, while [Bossa] put in the creative side." I'm told that one of Bossa's creative achievements in Twelve A Dozen is the inventory.</p><p>The numbers and operations that you use to solve puzzles don't go into a bottomless pocket as with many adventure games. They follow Twelve, meaning that the resulting conga line is your inventory inventory. You can drag and drop these followers to use them.</p><p>Some of them, however, are tied to certain places or can only be used a limited number of times. Different numbers also have different powers: four gives strength, while a nine offers extra jump height.</p><p>You can also combine numbers to stack up powers. So, in this example, having 49 would make Twelve strong and extra springy.</p><p>The numbers in Twelve's face are used to represent different values in the game, too. Jele used the example of a bridge that needs to be crossed but has a limit on the weight it can hold.</p><p>In this case, the numbers on Twelve's face act as a measurement of weight that you'll need to reduce through maths sums.</p><p>These are all simple puzzles in the game, and Jele made it clear that they would become much more complex later on in the game. However, the target age of the game's design is 10 to 14 year olds, so it shouldn't go beyond that age group's capabilities.</p><p>Despite the targeted age range, Jele is keen to communicate that Twelve A Dozen is meant to be universally enjoyable. Part of this comes from the writing provided by Anna Pickard, who previously wrote browser-based game Glitch.</p><p>One of the ideas Pickard came up with inside Twelve A Dozen's world tickled Jele's penchant for puns. I'll admit myself that it's pretty clever.</p><p>There are zombies in the game (because of course there are) but they are zeroes. They carry around multiplication signs and use them to multiply other numbers by zero, thus making them zero (a zombie), too. A lovely maths-based spin on zombies, there.</p><p>Struck by the richness of the characters in Twelve A Dozen, I wondered whether Jele would ever consider creating toys based on the game, or otherwise expanding it to other multimedia.</p><p>"Ask me that in a month's time," he suggests.</p><p>Jele revealed that he asks for character designs at Bossa to be ample for turning into a plush toy or an animated series, perhaps. However, the likelihood of that transition happening depends on the popularity of the game.</p><p>The rule is no different for Twelve A Dozen. I got the same "depends on how popular it is" answer when asking about releasing the game on other platforms as well.</p><p>Currently, it's releasing for iPad on September 10th. However, if it proves popular, Twelve A Dozen could also be coming to iPhone and Android. It also works with controllers, so PC and console are further possibilities.</p><p>What is certain is that Twelve A Dozen will be supported with DLC further down the line, regardless of its popularity. In fact, expansions onto the game's story are already in the works.</p><p>For now, all you need to know is that Twelve A Dozen will be available for iPad on the 10th. It will cost you £2.99 / $4.99 and there will be no micro-transactions in sight.</p>
Wall Keeper MOD APK"Leslie! Whew! What has she to say? What's the news about Dick?"
A FOWLER, taking his bird-lime and his twigs, went out to catch birds. Seeing a thrush sitting upon a tree, he wished to take it, and fitting his twigs to a proper length, watched intently, having his whole thoughts directed towards the sky. While thus looking upwards, he unknowingly trod upon a Viper asleep just before his feet. The Viper, turning about, stung him, and falling into a swoon, the man said to himself, "Woe is me! that while I purposed to hunt another, I am myself fallen unawares into the snares of death."
And down I laid to list the sad-tuned tale,Johnny Trigger MOD APK brings fantastic animated graphics to players. Each level of graphics is made with a unique method. Additionally, the game bullet, attacking type, killing methods are simplified. Because of this game, 3D animated game without colorful graphics. Character, enemies, and opponent’s dresses are only colored. Otherwise, every background scenarios and buildings look like a white color. Quiet and straightforward while the color will make you addicted.
KleptoCats Mod KleptoCats Mod APK 6.1.8 Features:Of any currency or use enough currency lock unlimited.KleptoCats are cute. But they have a dark side. They can't stop stealing!!! But then again...your room is kinda empty. What a CAT-astrophe. I guess your furry friend's frisky paws may be a perfect match to fill your room. Send your cat away to gather items to fill your room with amazing treasures. PAW-some!!!You never know what KleptoCats will bring back next.Gross power plantEarn seed packets as you play and use them to fuel your plants like never before. Power up attack, double-down defense, accelerating planting time, and even achieving completely new capabilities. To promote their plants, the lawn went away to ensure those corpses!
<p>Having recently been featured in Google Play’s ‘indie picks’ selection, it’s clear Euler the Elephant’s pachyderm-in-a-fix puzzles are charming the right people. This passion project by one developer is simple, understated and playful. At its heart is a story about a lonely little elephant tasked with an unpopular quest whilst teetering on a world of floating islands.</p><p>Euler must cross bridges, but each bridge he crosses collapses behind him, so he can only use it once. Every level requires a certain number of bridges be destroyed, but that means you’ll have to carefully plot your path or end up with Euler stuck on one of the floating islands, several broken bridges away from your goal. Despite its cute graphics, there’s definitely some thinking required, as each level becomes a little more tricky — especially when teleports, keys and gates are thrown into the mix.</p><p>Originally, you could only proceed to the next level once you’d destroyed the exact number of bridges required. This latest update to Euler the Elephant takes a bit of the pressure off. You can now hop to the next level if you’re shy of the golden number by two bridges, simply by watching an advert. You will now get a star rating: three stars for knocking down the exact number of bridges asked of you, two stars for missing one bridge, and one star for missing two bridges. You’ll still have to aim for perfection at some point, though. Only once you’ve collected at least 42 out of 45 stars in one world can you move to the next world. So even if you tie Euler’s trunk up in knots trying to cross the right amount of bridges, you get to play more of the puzzles before you decide to revisit the particularly tricky ones you were stumped on.</p>The Three Tradesmen
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